Rules of the Game

Rules? The first rule of the game, is there are rules.  Even in Fight Club, if you can’t get up you’re down.

After that self-serving commercial interruption in the last blog, caused by the untimely retirement of the leader in our big game, symbolized by a star position of the ‘949 Jobs” icon still on our gameboard, we return to defining the rules of the game underway.

1.  The basic gameboard is a matrix that is 10 x 10.

2.  If we adopt a Tree of Life metaphor for going from a beginning point to an end point, then until someone comes up with a better arrangement for sticking the “tree of life” in a 10 x 10 matrix, the node and link path depicted is standard.

3.  Unless someone can also come up with a better numbering system for identifying the cell hierarchy, then what is displayed shall govern the rank of cell.  Note card 100 which doesn’t exist unless someone has got the answer, is located on cell 1, which is the end point.

4.  In the ongoing game, Apple IP is ranked with even numbers and Samsung IP is ranked with odd numbers.  This is nice because most of Apple’s IP will fall on the upper or left side of a diagonal line and most of the Samsung IP will fall on the lower or right side of the diagonal line.  Other objects can select a number not taken and be located anywhere else.

5.  The suits and color coding are somewhat arbitrary, the logic being Apple, the aggressor, leads with its utility patents (naturally spades), and attacks with two other types of IP, design patents (clubs) and trademarks (diamonds).  Samsung, the entity under attack, counters with utility patents (hearts).  The reason common card suits are used is their universal nature in defining categories across cultures.  Stars are thrown in as the wild card (happy programmers?), the Joker if you will.  It represents other IP, prior art, etc.  None of this is written in stone.

6.  Except for an attempt to grab some of this system for handheld screen coding, the system as described in the QRG commercial break blog, is public domain.  Hack this Code, was an early motto of QRG.

7.  While some Noisebridge (www.noisebridge.net) hackers are working for low pay on an open automated system, help will be welcome.  This blog is an attempt to at least get the info out there.  So, rule seven is help.  Some of the IP granted to Apple is almost silly.  A green off-the-hook phone for “phone?” Com’on.  But there has got to be a lot of great prior art out there that is a lot closer than the blizzards cited in many of the issued Apple patents that no examiner could ever read.  What about those Palm patents?  Where are the gems?

8. Nothing can have more than ten rules.

As we slowly progress, there will probably be more rules, but for now eight is enough, and it is really time for a gameboard update since Apple has dropped a couple of patents and added a few.  Clues to the strength of the IP of Apple will likely be found in the Samsung briefing for the Apple motion for preliminary injunction.  For now, its mainly guesstimate.

Gameboard after Apple Amended Complaint

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About sfreptile

SFreptile is a relatively transparent pseudonym for an overly educated and cynical inventor.
This entry was posted in Patent Litigation and tagged , , , . Bookmark the permalink.

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